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2.1.6.0


EPHERE
  • Mass FX dynamics
    • Uses the latest Mass FX for speed and stability
    • Interacts with all 3ds max Mass FX objects
  • New Interpolation methods
    • Added: A new hair from guides interpolation method (segment) that more accurately interpolates hair between two or more guides
  • Full Vray support 
    • Fine hair rendering 
    • Vray hair shaders
    • Vray Motion blur
    • Global Illumination 
    • Area and Soft shadows
  • New multi-threaded code
    • HairFromGuides modifier is now multithreaded
    • HairClustering modifier now uses parallel evaluation (multi-threading)
    • Mesh from strands modifier now evaluates on multiple threads for cylindrical and billboard mesh types
    • Hair curling modifier is now multi-threaded 
    • Length modifier is multi-threaded 
  • Improvements
    • Added floatable diagram to hair curling modifier
    • Added: Gravity direction vector for "Ox Dynamics" modifier (X/Y/Z)
    • In MassFX dynamics when surface/distribution object is present in the simulation the hairs are automatically attached to it at the root, otherwise they remain static/animated by original mesh
    • Improved hair preservation in MassFX hair by making the spring parameter more sensitive
    • Added directional gravity option to 2012 and earlier versions of Max (non-MassFX)
    • OrnaEditGuidesInterface is now accessible in MaxScript with more support and methods
    • Added edit guides brush options to the maxscript exposure
    • Added length spinner to Strand Length
    • Length modifier now has a map channel specifier to be able to work with mapping channels other than 1
    • Added "base channel" option to Ox Mesh From Strands to allow using a specific base mesh UV channel for each output map channel in the resuling mesh
    • Hair from guides modifier now respects the UV mapping index specified in modifier UI for distribution map
  • Bug fixes
    • Fixed: Crash on specifying Use UV in interpolation mode of hair from guides
    • Fixed: Hair modifier stack not being evaluated above "Face Camera" billboard hair (Mesh from strands). When "Export Guide Mesh" is checked the "Face Camera" option is not applied now.
    • 2013: Re-enabled forces from scene for MassFX
    • Fixed: A crash when changing strand count during MassFX preview
    • Removed gravity parameters from MassFX hair simulation, these are configured globally by MassFX panel
    • Fixed: Planting a new guide crashes Max after quick hair addition
    • Fixed: Apply strand length to guides and change length fail
    • Dynamics: changed default swing limit to smaller value,  changed default spring to a higher value, changed dynamics swing limit to use degrees instead of radians
    • Fixed: Occasional infinite recursion crash in Ox Accurate Raytracer
    • Fixed: Hair from guides can pass invalid face indices with current distribution mesh causing errors down the pipeline
    • Fixed: Loading BakedGuides in Max 2013 causes errors with channel names
    • Fixed: Crash one exit cause by hair clustering modifier
    • Fixed: Mesh from strands crashing when applied to guide hair
    • Fixed: Mesh from strands producing bad results and strand propagation modifier is used
    • Fixed a crash in IHair::ComputeUVs when specifying an invalid mapping channel 
    • Fixed: Crash when collapsing a hair stack which has hair from guides modifier but not at the top of the stack
    • Fixed bug with dense hair not returning proper hair channel values
    • Fixed: Billboard hair facing parallel to camera instead of perpendicular
    • Fixed: Cannot render billboarded hair when not referencing a camera
    • Numerous other fixes

Marsel Khadiyev (Software Developer, EPHERE Inc.)