
The new build of Max.NET posted yesterday now properly loads .NET 4.0 assemblies as 3dsmax plugins. So feel free to use all that syntactic sugar and VS2010, and note that you can still develop in VS2008 and .NET 3.5 (or earlier) should you choose so.
Autodesk.Max.dll is still .NET 3.5 -based and as such is not VS2010 locked.

We have just updated Zookeeper and Max.NET documentation to include instructions for performing manual installs (without requiring the installer). We welcome any comments and suggestions on this new functionality. The documents can be found here:
http://www.ephere.com/plugins/autodesk/max/zookeeper/docs/1029.html
and here:

New build of Max.NET, 1.2.3, is now available for download. This build features many improvements in exposure and size. We are currently working on making Max.NET faster to load and support the (now relatively small) subset of 3dsmax SDK that is currently not exposed.
If you have any questions or comments please let us know.

With under 2 weeks to go until Siggraph conference in LA we are planning demos, get togethers, and studio visits in the area. We will be at the show floor and would like the opportunity to do private demonstrations for Zookeeper or other projects to anyone interested.
If you are attending Siggraph and would like to meet us please drop us a line!

Update on Max.NET front. New version, 1.2.2, is a big step forward in the project's improvement effort. Not only does it add better backward/forward build compatibility but it also exposes many previously unavailable functions. For a full list of changes see the change log.
As always, feel free to contact us for more info.









