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23 July, from Ornatrix Hair for 3dsmax
Little spartan kid hair tutorial
Ornatrix Hair for 3dsmax
Little Spartan kid

"It's surprisingly easy to use!" - Jonfer Maia

About the artist: Jonfer Maia

Jonfer Maia is a very talented self-taught artist from Curitiba, Brazil. His work can be found on Behance website and his facebook page. Jonfer mainly specialises in cartooning, digital Art, and character Design. In this tutorial Jonfer will show you how he has done Little spartan kid's hair and cloth detail using Ephere Ornatrix .

Hair tutorial in 10 easy steps!
Hair tutorial

For this character I selected some of the faces I wanted the hair to grow from. I detached a few polygons as a new object to apply the Ornatrix modifier. I then added a "Ox strand Detail" with the default settings to have some smoother hairs.

Hair tutorial 2

With the hair modifier applied, I used the brush tool / Comb brush and the "cut brush" to stylize the hair the way I wanted.


In "Ox guides from surface" you can change the lenght of your hair on "guide parameters".You can also use the "Ornatrix strand Length" to do that which I did not need for this project.


Now it's time to use "Ox hair from guides". I kept "Random (area based) base distribution with the hair count in render as 1000 for each group I created. This part is a very experimental and you have to tweak these settings to get the amount of hair you want. Anything else here I kept as default.


For some hair groups I used the "Ox Strand Frizz"modifier with those settings just to get a very slight variation between some hairs. In "Outliers" I put a very small percentage of 0.04 and tweaked the frizz amount just to separate the hair a little bit. The hair style I wanted doesn't need much more than that so use those settings accordingly to your needs.


In "Ox Render Settings" I used a global radius of 0.02cm and changed the "spike" fallof from the root. That's it! Now it's time to apply some shader for this hair =D.


The hair shader is the "vrayhairmtl" with "Red shiny"preset and everything else as default. I "Unchecked" everything but "Use cached gi". Use Cached GI - this option is similar to the Use Irradiance Map option for the VRayMtl material; if it is disabled, the hair material will always be calculated with brute force GI. Chaos Group. Just select the hair group and click on "assign material to selection" to apply the shader.


For the eyebrows I have done the exact same thing as for the hair. I selected a polygon group to grow my hair from, I then cut and stylized it using the same brushes. I duplicated the shader in a new slot material and changed the primary specular settings a little bit. The "primary glossiness" with a smaller amount and also changed secondary specular color to make it darker. Select the eyebrows and apply the shader to it as we did for the hair.


As you can see in this image, I also used Ornatrix for the clothes. I only tweaked the hair length on "Ox guides from surface" modifier and changed the render count to 20.000 on "Ox hair from guides". That's you need to do in this part.


One last tip is to use Gi enabled with brute force as primary engine and Light cache for secondary engine. That way you get a nice quality in conjuction with a good render time.

That's it! Here is the final result with the render and some color correction in photoshop. I hope that helps you to get started using Ornatrix. Thanks!

Ornatrix Hair for 3dsmax
Noble Woman

"Ornatrix is hands-down the most powerful hair solution currently on the market for 3dsMax. It truly excels with its speed, great modifiers, spline and shader integration, plus flexibility with features like MassFX and cloth dynamics. It rocks!" - Francisco A. Cortina

About the artist: Francisco A. Cortina

Francisco A. Cortina has been a professional 3D artist in the Visual Effects and Animation industries since 1995. He has worked as both a production artist and supervisor with experience in Modeling, Rigging, Animation, Lighting and Compositing. He was previously a Modeling Supervisor at Digital Domain, Character Technical Director at Dreamworks Animation and Senior 3D Artist and Animator at Square USA/Square-Enix.

In 2005 he began operating as an independent contractor and formed his company Cortina Digital, offering 3D character development, consulting and outsourcing services to companies in the VFX, Animation and Video Game industries.

Scope of work: hair
Scope of work

I was tasked by my client, Blur Studio, to create a variation of the "Pouf" hair style for Assassin"s Creed Unity. The hair style was made famous by the Queen of France in the 18th century, Marie Antoinette. To achieve such a challenging hairstyle, good planning of hair layers paired with clever use of procedural modifiers and hand-crafted spline guides were absolutely essential.

The first step after modeling the flower and pin decorations was to create a temporary hair "cap" from the head mesh. From this, an initial set of hair guides were generated and a quick groom pass using Ox Edit Guides "brush" hair combing was done. This was a great way to quickly define the overall shape of the hair style to match the reference imagery.


The next phase was to plan out the hair caps and where the major hair spline layers would be grown from. Due to the complexity and varying degrees of clumping, waviness, direction, etc., it was broken up into sections as follows: inner hair, rear hair, front hair, bangs, sideburns and dangly hair. Most styles also require an extra hair layer, that is separate from the rest, to control the stray or wild hairs that stick out.

To properly achieve a controlled hair flow, a combination of hand combed guides and hair + strand clusters, in addition to some slight curling was needed. Small textures were then used to delineate the hair zones and control the intensities of the clustering, curling, density, etc. Because the hair was also quite long and curled, it was important to have separate cluster controls for the root areas vs. the middle or ends of the hair. Having individual control over these elements was crucial in being able to achieve the look successfully.

Layer Descriptions
26 June, from Ornatrix Hair for 3dsmax
Hungarian History with Ornatrix
Ornatrix Hair for 3dsmax

Greenzero, a Hungarian studio with many talented artists, used Ornatrix extensively for character hair in their latest project: Hungarian History 3D stereoscopic documentary. Ornatrix significantly simplified the hair creation process and added to the realism of many character shots.

Large Collage

Greenzero Studio have also developed their own proprietary character setup and animation system codenamed Genezis. It incorporates Ornatrix and produces some stunning results which further speed up character set up and animation. Here we see Marilyn created with this system.


Genezis can also be used to create non-human characters complete with fur and body hair:


24 June, from Ornatrix Hair for 3dsmax
Ornatrix hair in great E3 trailers
Ornatrix Hair for 3dsmax

Blur Studio used Ornatrix in these three awesome trailers presented at this year's E3 conference:

Ornatrix hair

Dishonored 2 Trailer:


White Masks trailer:


Knights of the Fallen Empire: Sacrifice trailer:


27 March, from Ornatrix Hair for 3dsmax
Ornatrix in Angel Stone trailer
Ornatrix Hair for 3dsmax

Blur Studio used Ornatrix to create hair in this stunning trailer for Angel Stone game.

Angel Stone images using Ornatrix

Check out the full trailer below:

Ephere Inc.

Compression takes its toll and it is difficult to accurately gauge how work will hold up through the online distribution process.

Compression Preview allows you to ensure the best looking end product possible. Compress a frame range directly from within the After Effects timeline. Then tweak the parameters to combat unwanted artifacts, banding and color shifts with ease.

Ephere collaborated with Zero VFX and Noise Industries to bring this amazing new After Effects tool to market.

- Remove Artifacts
- Hide Banding
- Counter Color Shifts
- Mitigate compression problems in real-time
- Estimate final file size in AE
- Presets for popular video distribution: Youtube, Vimeo etc.

Give it a spin today!

Ornatrix Hair for 3dsmax

Blur Studio uses Ornatrix hair in yet another masterpiece cinematic for The Division. Ornatrix was used to create hair for all characters.

Large View

Check out this awesome trailer:

29 September 2014, from Ornatrix Hair for 3dsmax
Ornatrix V3 is out!
Ornatrix Hair for 3dsmax

Ornatrix Version 3, our flagship digital hair, fur, and feather solution for 3ds Max is here!. After years of development, testing, and polishing we are happy to announce its immediate availability.

This exciting new version contains numerous new features and improvements like:

  • Realistic Nitrous in-viewport hair display
  • Robust hair modeling from polygonal mesh strips
  • Quick and easy to use toolbar
  • Many improvements to guide editing including new brushes, better combing experience, and better selection controls
  • Numerous additions and improvements to modifiers like surface comb, symmetry, length, and many others
  • Overall tuning of parametric hair modeling workflow, user interface, and integration within 3ds Max
  • Documentation rework including new tutorials, video content, and MaxScript/SDK reference
  • Significant new C++ and MaxScript SDK exposure to allow automation and extension of Ornatrix hair

Download a free demonstration version and give it a spin or watch many of the videos demonstrating the new features. Existing Ornatrix users receive a free upgrade if they have purchased Ornatrix V2 within the last 6 months. All other license owners will receive an automatic 50% discount until Novermber 1'st and 25% off thereafter.

If you would like to find out more or have an inquiry please contact us. Add Ornatrix to your production pipeline and see why the biggest 3ds Max studios use it to achieve cutting edge hair and fur effects.

Yours truly,

Ephere Team

19 August 2014, from Ornatrix Hair for 3dsmax
Scanline VFX uses Ornatrix
Ornatrix Hair for 3dsmax

Scanline VFX used Ornatrix to create fur for a central ferret character in a German comedy Vaterfreuden. It has been great to work and collaborate with talented people at Scanline who can blend live action with CG so seamlessly.


The movie itself looks great, albeit it needs a translation for those of us who don't speak German. Check out the trailer:

8 August 2014, from Ornatrix Hair for 3dsmax
Ornatrix used in Halo 2 trailer
Ornatrix Hair for 3dsmax

Blur Studio has used Ornatrix to create all hair and fur effects in the new Halo 2: Anniversary trailer. This is another great example of the power of Ornatrix in combination with great talent to create photorealistic hair and fur.

Halo 2 cinematic

Check out these stunning hair effects in the full trailer:

Ornatrix Hair for 3dsmax

Blur Studio never seizes to amaze, this time with a stunning cinematic for League of Legends: A New Dawn. They have used Ornatrix to create, render, and animate all character hair and fur in this 6 minute masterpiece.

League of legends

Just sit back, relax, and enjoy the top class eye candy by top professionals created using some of the best tools in the industry.

Ornatrix Hair for 3dsmax

Join Ephere and a group of passionate 3ds Max enthusiasts for a beer and stimulating conversation. First drink is on us! Talk to Marsel Khadiyev or Michael McCarthy to get your drink ticket.

Then come visit us at Chaos Group booth on Siggraph show floor for live Ornatrix V3 presentations on August 12'th, 13'th, and 14'th.

Is your studio in Vancouver area? We would love to visit, chat, and show you all we have to offer. Please contact us to schedule a visit.

Siggraph get together, free drinks


Michael McCarthy walks us through the "Dorito" approach using Zookeeper in 3ds Max, step by step. Check out this cool new video tutorial!

Ornatrix Hair for 3dsmax

Random Control announced v3.0 beta of their Arion renderer, available immediately to all customers. We are happy to announce that Arion has full internal Ornatrix support. We continue to work closely with these awesome developers to make Arion renders ever furrier and hairier.

6 May 2014, from Ornatrix Hair for 3dsmax
Meet us at this year's EUE!
Ornatrix Hair for 3dsmax

End user event is the coolest place to be come June. And we will be there! Come see Michael talk about hair rendering and nodal workflows with Ornatrix, Zookeeper, and VRay. We are proud to sponsor this year's EUE and we invite everyone to have a get together with us in Urtecht. Please let us know if you would like a private meeting.

Ornatrix Hair for 3dsmax

The making of video from IXOR's newest Project "I" demonstrates their usage of Ornatrix to create some awesome hair effects. This stellar work includes dragons, fictional creatures, and flying elephants!

Ornatrix Hair for 3dsmax

Guys over at Plastic Wax have done an amazing job bringing this trailer to life while using Ornatrix to do the hair work. Check it out:

Ornatrix Hair for 3dsmax

Blur once again uses Ornatrix to generate all hair in their newest trailer for Elder Scrolls Online. Check it out:

4 February 2014, from Ornatrix Hair for 3dsmax
Ornatrix used in Thor 2
Ornatrix Hair for 3dsmax

Blur Studio used Ornatrix V2 to create hair for characters in the epic Thor 2 intro battle scene. Check out their impressive break down of this work and try Ornatrix for 3ds Max for yourself!

Ornatrix Hair for 3dsmax

Blur Studio uses Ornatrix in yet another shocking cinematic - the new Elder Scrolls Online Arrival spot.

We are equally commited to helping studios like Blur and individual client to realize all of their hair, fur, and feather ambitions. Try Ornatrix today!

Ornatrix Hair for 3dsmax

Snowball Studios uses Ornatrix V2 to create feathers and hair in their latest pigeon commercial project. Check it out here:

Ornatrix Hair for 3dsmax

Blur Studio is, again, utilizing Ornatrix to do some jaw-dropping work. They have used Ornatrix V2 hair plugin extensively to create hair for the new Dark Souls and Leage of Legends cinematics. Check out the videos and give Ornatrix a try today to boost your own production's hair quality.

We are proud to present the first commercial version of our Lab plugin for 3ds Max. For one week we offer a 25% intro discount, simply use "LAB_INTRO" code on the purchase page.

Ornatrix Hair for 3dsmax

A new behind the scenes look at Blur's Elder Scrolls cinematic showcases Ornatrix usage for hair.

We are proud to have an ongoing cooperation with Blur and other high-end studios to povide the best hair solution on the market.

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